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000190_owner-lightwave-l _Wed Sep 7 07:50:46 1994.msg
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1995-03-23
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Received: by mail.netcom.com (8.6.9/Netcom) id HAA27625; Wed, 7 Sep 1994 07:16:41 -0700
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Date: Wed, 7 Sep 94 09:49:48 EDT
Message-Id: <9409071349.AA06540@ capitol.com>
From: "Paul Davies" <capitol!davies@uunet.uu.net>
To: capitol!uunet!netcom.com!lightwave-l@uunet.uu.net
Subject: Re: trees
Sender: owner-lightwave-l@netcom.com
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Reply-To: lightwave-l@netcom.com
Hey Sergio,
Regarding the creation of realistic trees with clip mapped spheres:
1. Try using spheres with a very high number of polygons and jitter them
slightly.
2. Use 3 or 4 spheres of diminishing size for each tree model, placing the
smaller inside the larger.
3. Give each sphere a seperate surface name and place DIFFERENT sparsely
"vegetated" leaf clip maps on each.
4. If you really want to get fancy you may wish to deform the spheres to give
them a more natural tree shape. If you've got 3.5 this may be a great experiment
for Metaforming - of course then you wouldn't start with dense polygonal
spheres.
paul
Paul Davies
Artist/Animator
CapDisc
davies@capitol.com or uunet!capitol!davies